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C++俄罗斯方块游戏 无需图形库的俄罗斯方块

来源:本站原创|时间:2020-01-10|栏目:C语言|点击:

本文实例为大家分享了C++俄罗斯方块游戏的具体实现代码,供大家参考,具体内容如下、

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
 
#define MOD 28
#define SIZE_N 19
#define SIZE_M 12
 
int cur_x,cur_y;
int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300;
 
int shape[28][6]={
  {0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
  {0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
  {-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
  {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
  {-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
  {0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
  {0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
};
 
void gotoxy(int x,int y){
  COORD c;
  c.X=x-1; c.Y=y-1;
  SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c);
}
void Gameover(){
  int i,j,flag=0;
  for(j=1;j<SIZE_M-1;j++){
    if(map[1][j]!=0){
      flag=1;break;
    }
  }
  if(flag==1){
    for(i=1;i<SIZE_N-1;i++){
      gotoxy(2,i+1);
      for(j=1;j<SIZE_M-1;j++){
        printf("□");
      }puts("");
    }
    gotoxy(7,9);
    printf("GAME OVER!");
    gotoxy(1,SIZE_N+1);
    exit(0);
  }
}
void ShowMap(int id){
  int i,j;
  gotoxy(1,1);
  if(id!=-1){
    for(i=0;i<SIZE_N;i++){
      for(j=0;j<SIZE_M;j++){
        if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
        else if(i==0 || i==SIZE_N-1)printf("--");
        else if(j==0 || j==SIZE_M-1)printf("|");
        else if(map[i][j]==2) printf("■");
        else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] ||
          i==cur_x+shape[id][2] && j==cur_y+shape[id][3] ||
          i==cur_x+shape[id][4] && j==cur_y+shape[id][5] ||
          i==cur_x && j==cur_y)
          printf("■");
        else if(map[i][j]==0) printf(" ");  
      }
      if(i==1)printf(" 下一个 :");
      if(i==11)printf(" 等分 : %d",score);
      if(i==14)printf(" 速度 : %d",score/100+1);
      puts("");
    }
  }
  else {
    mark=1;
    for(i=0;i<SIZE_N;i++){
      for(j=0;j<SIZE_M;j++){
        if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" ");
        else if(i==0 || i==SIZE_N-1)printf("--");
        else if(j==0 || j==SIZE_M-1)printf("|");
        else if(map[i][j]==2) printf("■");
        else if(map[i][j]==0) printf(" ");  
      }
      if(i==1)printf(" next:");
      if(i==11)printf(" score : %d",score);
      if(i==14)printf(" speed : %d",score/100+1);
      puts("");
    }
  }
   
  gotoxy(30,6); printf(" ");
  for(i=0;i<6;i=i+2){
    gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf(" ");
  }
  gotoxy(30,6); printf("■");
  for(i=0;i<6;i=i+2){
    gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■");
  }
  Sleep(Gamespeed);
}
 
void init(int id){
 int i,j;
  memset(map,0,sizeof(map));
  for(i=0;i<SIZE_N;i++){
    for(j=0;j<SIZE_M;j++)
      if(i==SIZE_N-1 || j==0 || j==SIZE_M-1)
        map[i][j]=-1;
  }
  cur_x=0; cur_y=5;
  ShowMap(id);
}
 
int judge_in(int x,int y,int id){
 int i;
  if(map[x][y]!=0)return 0;
  for(i=0;i<6;i=i+2){
    if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0;
  }return 1;
}
 
void fun_score(){
 int i,j,ii,jj;
  for(i=1;i<SIZE_N-1;i++){
    int flag=0;
    for(j=1;j<SIZE_M-1;j++){
      if(map[i][j]!=2){ flag=1;break; }
    }
    if(flag==0){
      int k=3;
      while(k--){
        gotoxy(2,i+1);
        for(ii=1;ii<SIZE_M-1;ii++){
          if(map[i][ii]==2){
            if(k%2==1)printf(" ");
            else printf("■");
          }
        }Sleep(100);
      }
      for(ii=i;ii>1;ii--){
        for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj];
      }
      ShowMap(-1);
      score+=10;
      if(score%100==0 && score!=0)Gamespeed-=50;
    }
  }
}
 
int main(){
  int i,id,set=1;
   
  srand(time(NULL));
  id=rand()%MOD; id=(id+MOD)%MOD;
  next=rand()%MOD; next=(next+MOD)%MOD;
   
  init(id);
   
  while(1){
Here:  mark=0;
    if(set==0){
      id=next;
      next=rand()%MOD; next=(next+MOD)%MOD;
      cur_x=0;cur_y=5;
      set=1;
    }
     
    while(!kbhit()){
      Gameover();
      if(judge_in(cur_x+1,cur_y,id)==1) cur_x++;
      else {
        map[cur_x][cur_y]=2;
        for(i=0;i<6;i=i+2)
          map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2;
        fun_score();
        set=0;
      }
      if(mark!=1)ShowMap(id);
      goto Here;
    }
     
    char key;
    key=getch();
     
    if(key==72){
      int tmp=id;
      id++;
      if( id%4==0 && id!=0 )id=id-4;
      if(judge_in(cur_x,cur_y,id)!=1)id=tmp;
    }
    else if(key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++;
    else if(key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--;
    else if(key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++;
    else if(key==27){gotoxy(1,SIZE_N+1);exit(0);}
  }
  getch();
  return 0; 
}

以上就是本文的全部内容,希望对大家学习C++程序设计有所帮助。

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